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AI Insights · Timothy · June 2021

Top 5 Zombie Games on iOS in Italy Q2 2021

Explore the performance of the top 5 zombie games on iOS in Italy during Q2 2021, with insights into weekly downloads, revenue, and active users.

Top 5 Zombie Games on iOS in Italy Q2 2021

The second quarter of 2021 saw notable trends in the performance of the top 5 zombie games on iOS in Italy. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.

State of Survival: Zombie War had an impressive quarter, especially in terms of revenue. Weekly revenue peaked at approximately $84K in mid-May and saw another high of $81K in mid-June. However, the game experienced a decline in weekly downloads, starting at around 6.6K at the end of March and dropping significantly to about 1.6K by early June. Weekly active users also saw a downward trend, from 18.6K at the start of the quarter to around 12.3K by mid-June, before a slight recovery to 16.3K at the end of June.

Age of Origins: Tower Defense showed a varied performance in weekly revenue, starting at $28K at the end of March and peaking at approximately $41K in mid-May. Downloads, however, were on the lower side, beginning at about 1.4K and dropping to a few hundred per week towards the end of the quarter. Despite fluctuating active user numbers, the game managed to maintain an average of around 7K to 8K active users throughout the quarter.

Last Day on Earth: Survival saw modest revenue figures, with weekly revenue peaking at about $7K in early April and maintaining a range between $3K and $5K for the remainder of the quarter. Weekly downloads fluctuated, starting at 931 at the end of March, peaking at 1.3K in early April, and then stabilizing around 400 towards the end of June. Active users saw a high of 5.3K in early April, but this number declined to approximately 2.5K by late June.

Last Shelter: Survival experienced a relatively stable quarter in terms of revenue, with weekly earnings ranging from $1.9K to $6.2K. Downloads remained low, mostly under 200 per week, with a small spike to 339 in late April. Active users remained steady, fluctuating between 1.3K and 2.4K throughout the quarter.

Puzzle Combat: RPG Match 3 had a notable start with weekly revenue reaching $5K in early April. However, the revenue figures generally hovered around the $2K to $3K mark for most of the quarter. Weekly downloads were modest, starting at 563 in early April and stabilizing around 300 by the end of June. The game maintained a consistent base of active users, averaging around 1.7K to 2.3K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021